Showing posts with label alan moore. Show all posts
Showing posts with label alan moore. Show all posts

Sunday, 15 May 2011

Unfortunate Relevance of Superheroes: Canon time!

There's been a rather aggressive debate on the Hooded Utilitarian this last week about canon and canonicity. Without getting too involved, it boils down to a debate between those who favour including historically relevant comics, which includes embarrassing superhero comics, in the 'canon', so far as there is one, and those who would want to form a canon based entirely on artistic merit, thus focusing largely on modern, clever, generally awesome Alt comics. Its a big complicated subject which many intelligent people have argued slightly uncivilly about on the blog, and there's a fair bit of room inbetween the two extremes. However, on a personal level, in my 'personal canon', I'd tend more towards keeping things at an artistic level. Not because I'm artistic or anything, but because I'm a tiny bit pretentious like that.

That said, it's made me reconsider what I was doing when I decided to do this 'Unfortunate Relevance' series of posts. As I laid out in the first post, I wanted to look at superhero comics, which are pretty historically relevant to Alt comics, and see if I could find artistic value within them, to find if any of them have anything to offer other than simply teaching good draftsmanship to more artistic creators. See the (utterly unintentional) connection? What I'm basically doing is re-evaluating the 'historically relevant' canon to judge how much of it would make my own 'artistic' canon. In this light then, my previous post could (honestly) be read as concluding that Miller wouldn't make the cut, but implying Moore would. Cos he's better.

With that in mind, I thought I'd approach things slightly differently. Rather than blindly muddling through recommendations from the few friends I have who give a flying one about the comics medium, I'm going to look at The Comics Journal's 'official' canon. I think the consensus on the HU comments has been that this is a list compiled by a bunch of overgrown, be-spotted fanboys with 'I'm the motherfucking Batman' T-shirts, but I feel its a good enough place to start. I'm going to have a look at this list, ignore their influence or historic relevance (which won't be hard as I have almost no knowledge of comics history), and judge them by the standards by which I judge any book, music or YouTube clip. So there's no allowances made for time period, or innovation within comics, if its not as good as any of Joseph Conrad or Jorge Luis Borges' stories, not as affecting as “Maus” or as intriguing as “Blankets”, its gone, dismissed as tedious escapist tripe not far removed from Big Brother. Harsh words, but we play for big prizes.

P.S Interestingly, note the lack of any Frank Miller on that canon, but the plethora of Alan Moore books. At least I can agree with TCJ on that.

Monday, 9 May 2011

The Unfortunate Relevance of Superheroes pt1: Miller and Moore

Miller 'n' Moore. That's where this will start, with that catchy twosome. I'm reliably informed that's where the rejuvenation of superhero comics began, and so thats where I'm going to start my education in mainstream comics. It seems these two took the adult themes that people like Eisner had proven could be portrayed in comics form and brought them into the mainstream. Suddenly sidekicks were maimed, men and woman had (gasp) sex, and, probably most importantly for a superhero, morals were questioned. The simple binaries of golden age comics gave way before the far more sophisticated and in vogue ideas of post-structuralism. Comics under the two M's became about the deconstruction of the superhero. In many ways it became about a question Matt Seneca places central to Grant Morrison's later work, “What if superheroes were real people?”.

Given that then, it seems odd that Miller's contribution to this shift in approach, was 'The Dark Knight Returns'. In DKR, Miller takes Batman deeper into the idea of caricature, both in his art, and his writing. Batman becomes a hulking figure of blocks, and his battle against the underworld of Gotham becomes starker, the fight becoming a war, and war against all that he sees as evil. There is no compromise, no backing down, he is right, always right. Its quite a difference from the other seminal work of this time, Moore's Watchmen. In Watchmen the heroes are troubled, complex characters with recognisable issues. The black and morality of their profession encountered the grey world of politics and society, and they are left groping for ways to understand the world. Only Rorschach retains his absolutist philosophy, and he is eventually forced to confront the stark truth of both Moore's and our world, you compromise or, eventually you die. There's no way to live the black and white life in a grey world.


Miller's Batman is a Rorshach character, placed once again within our world of politics and public opinion. But Miller draws on a different tradition to Moore. As Theo Finigan points out, Miller's Batman taps into the American myth of the frontier. The lawless situation, where established authorities are failing and anarchy threatens, and the lone, brutal, hero, who sets it upon himself to single-handedly impose his order on the community. In a stroke, Miller finds the heart of the Batman myth, and brings it down to that basic premise. Its a macho, hyper-masculine vision, with femininity equated to weakness, where the hulking titans of Batman and the Mutant leader battle for dominance over us all. Ultimately of course, the vigilante outlives his usefulness. When all is achieved, he must hand back authority to more acceptable forms, thus Superman, agent of the state, intervenes. But Miller's answer to the question of superheroes in the real world is tellingly different from Moore's. Here, Batman's black and white morality is imposed over the grey world, not subsumed under it. And this particular Rorschach doesn't die, he simply strategically retreats, until the next time.



The logical extension of this comes in the sequel, The Dark Knight Strikes Again (DK2), where Batman's imposition of morality is extended to the entire world, as the corruption and evil is shown to encompass the whole of America, and, by extension, the rest of the globe. DK2 is full of odes to the morality of the Golden Age heroes, from the resurrection of old heroes such as Plastic Man and the Atom, to Superman's growing disgust with his ever more human troubles. The story, really, is about Superman, about his return to his golden age roots, and his acceptance of his power to impose order. In both Moore and Miller, the morality of golden age superheroes meets the complicated realities of our world. For Moore, the heroes break, they abandon their morals or die. For Miller, the world breaks. In a sense the two are asking different questions. Moore asks, “What would happen if real people were superheroes?”, while Miller asks “What would happen if superheroes were real?”.


Among critics and advocates of Alt Comics, there seems to be an idea that Moore is the superior artist out of the two, or at least the heavier influence. Given the above, its possible to see why that is the case. While both books are positioned squarely within the superhero genre, Watchmen still depicts a realistic world, with all its complexities, while the Dark Knight saga is inherently about reducing the complexities of the world to superhero level depictions. This isn't just on a thematic level either, Moore's art, in exploring the difficult concepts of reality, become increasingly sophisticated, with the obvious example being the renowned temporal reflections sequence on the moon. Moore grapples with the problems that all artists grapple with, how to represent the incomprehensible, whether that be real emotions, or higher concepts such as time or morality. By doing so, he pushes comics into the realms of real art, which is where Alt Comics aim. But the Dark Knight doesn't want to confront those issues, by its very narrative it seeks to reduce them down to the simplistic ideas of superhero comics. While Moore uses superheroes to explore reality, Miller ends up using reality to explore superheroes.

That's not to say I don't enjoy Miller's work, I love the art, and he has an impressive ability to grasp and drive a narrative, all positives which echo in his later work like Sin City. But Miller never moves beyond his world of caricature, still using simplified archetypes rather than addressing the complex unknowns which mark out more mature works. In a way, Miller is the ultimate superhero artist, he knows the characters and the worlds, he reflects seriously on those characters and explores their depths, and he certainly pushed the boundaries of violence and sex within comics. But he never steps back and questions the bigger rules of his genre, the rules which say that all comics can do is caricature, that the only morals in a comics are painted in primary colours, or that you can never depict the complexities of a real human being. Within his genre, within his chosen medium in fact, Miller is a genius. Yet Moore is the genius beyond genre.

Sunday, 8 May 2011

The Unfortunate Relevance of Superheroes: Intro


I'm a recent convert to comics and comics art, I didn't read Superman, or Wonder Woman, I didn't learn about anger through the Hulk or justice through Batman. I read pretty standard literature as a kid and a teenager (though I read a lot of it). My first introduction to comics was Alan Moore's 'Watchman' when I was an undergraduate at university, and it was the structure and innovation of the form that struck me more than the incredible (and not so incredible) feats of its characters. My interest in comics has pretty much remained at that level, and so I've remained immersed within what you might call 'alternative comics'. The Hernandez brothers, Art Spiegelman, Daniel Clowes, Chris Ware, Adrian Tomine and the rest. As alt comics are such a relatively new art form, there's fairly firm consensus on where all of these artists got their inspiration, on where the genre began: Zap comix and Robert Crumb.

However, like it or not, there can be very few people making comic books today who only ever read Crumb comics (comix?). Superhero tales, the Marvel's and the D.C's of the world, are the mainstream of comics art, the constant, and slightly embarrassing, presence looming over anything done in alt comics. Understandably really, many comic book artists get their first break at one of the big studios and its where the money is. With such an overbearing presence then, it seems difficult and wrong to separate alternative comics too far away from the mainstream industry. The crossovers between the two strands have been frequent, there's Eisner's shift from 'The Spirit' to the realism of 'Droopsie Avenue', or Craig Thompson's work for Marvel and DC while writing 'Blankets'. Then there is, of course, the ultimate cross over artist, Alan Moore. Some of Moore's work, such as Supreme or Miracleman, sits comfortably within the superhero genre (while still being uniformly excellent artistically), while something like From Hell is clearly alternative comics. However most of Moore's writings (and it is writing, he never draws his own comics) blurs the lines of genre.

My point then? My point is that the two strands are inextricable, and have clear lines of intersection and influence. My point is that if I, or indeed anyone, wants a fuller understanding of the alternative comics world, you have to also be prepared to engage with the less respectable, often cringe inducing world of the superhero comic. With that in mind, I intend to write a series of articles on less-alternative comics, starting with a look at Frank Miller, particularly his series of Batman graphic novels. My education begins...